workflow

Procedural Textures are created in .werkkzeug3. You can use an imported jpeg image as a reference for the desired look, proportions and also for the correct position of UVs.

The final textures are exported in an optimized binary file format that can be used on any supported platform. To see the results in the final game or animation, you need to implement our library in your game engine, which can be easily done wth the help of our fully documented sample code.