benefits
What's so great about procedural textures?
What's so great about .werkkzeug 3TE?
- Much smaller than e.g. JPEG compression.
Depending on the texture, procedurals can be up to 100 times smaller than JPEGs! - Scaleable for future projects on different plattforms in different resolutions.
No need to start painting and optimizing textures anew for each new plattform or output resolution. - Perfectly fitting alphas, and bumps (normals).
You get the corresponing addtional data automatically along the way.
What's so great about .werkkzeug 3TE?
- Ease of use.
.werkkzeug1 is used by a wide group of people since it's public release in June 2004. Constant user feedback helped to develop the new version, optimized for texture generation: .werkkzeug3 Texture Edition. - Prooven technology, high-end results.
The extremly reduced filesize can be seen in projects like .kkrieger and .debris, where high-end graphics for a complete game or animation are packed into 96, resp. less than 200 kb. - textures can easily be reused in different projects
- texture engine does not need pixel shader, so you get same results on any platform/any PC.
- free to use, no license-fee
