benefits

What's so great about procedural textures?
  • Much smaller than e.g. JPEG compression.
    Depending on the texture, procedurals can be up to 100 times smaller than JPEGs!
  • Scaleable for future projects on different plattforms in different resolutions.
    No need to start painting and optimizing textures anew for each new plattform or output resolution.
  • Perfectly fitting alphas, and bumps (normals).
    You get the corresponing addtional data automatically along the way.


What's so great about .werkkzeug 3TE?
  • Ease of use.
    .werkkzeug1 is used by a wide group of people since it's public release in June 2004. Constant user feedback helped to develop the new version, optimized for texture generation: .werkkzeug3 Texture Edition.
  • Prooven technology, high-end results.
    The extremly reduced filesize can be seen in projects like .kkrieger and .debris, where high-end graphics for a complete game or animation are packed into 96, resp. less than 200 kb.
  • textures can easily be reused in different projects
  • texture engine does not need pixel shader, so you get same results on any platform/any PC.
  • free to use, no license-fee