.unleashing the Artist!


.werkkzeug1 was the first tool to bring procedural textures from the coders to the designers. Now with the release of .werkkzeug3 TE we are making creating procedural textures even easier. Artists get a tool that enables them to freely create procedural texture. No hussle with algorithms or cryptic inputs. Easy operator stacking and control of any parameter.

Download your copy today and give it a try!

If you want to see some examples of shaders and projects already done with .werkkzeug 3, make sure to check out the samples section.